Very good observation on social games like FarmVille, Mobsters or Sorority Life by good fella Michael Arrington and Founder of Techcrunch.
I like the fact that “he” wrote blog post otherwise I would expect blogs like Mashable to write about it.
Article explains pretty much in full why games like FarmVille, Mobsters, Sorority Life love to hurt our economy and it’s true.
I mean some people spend $50 (real money) on some “cash/points” yet they complain about the cell phone bill being high?
Anyway, go and read this article now.






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This is just like the MMORPG games out there, where there are gold sellers and character auctions/trades. Real world money trading hands for virtual goods.
No, it’s not the same. The problem with premium-only items vs real-money trading for standard game commodities is that the premium-only level of games (i.e. gunbound, etc) basically require it for coequal participation. RMT in MMO’s only helps players shorten their time investment. In several ways that just means bypassing part of the value of the game. Premium items are more-or-less gambling: paying for something to give you a chance for success when success isn’t guaranteed.
RMT in MMO’s are terrible in its own unique way, but it doesn’t change the nature of the MMO into a casino.
no there fun
no there fun
very interesting post. Thanks a lot for sharing it.